AI Insights · Timothy · June 2024
Q2 2024 iOS Slime Games Performance in the US
An overview of the top 5 slime games on the iOS platform in the US for Q2 2024, showcasing trends in downloads, revenue, and user engagement. Detailed insights provided by Sensor Tower.
In Q2 of 2024, slime games continued to entertain users on the iOS platform in the United States. Sensor Tower provides a closer look at the performance of the top 5 slime games during this period.
World of Slime Simulator Games by Solid Apps INC showed remarkable growth. The app's revenue peaked at $368K in mid-June, while downloads skyrocketed to 1.03M in the first week of June. Weekly active users also hit a high of 758K in the second week of June.
Goo: Slime simulator, ASMR by Exomind LTD maintained a steady revenue stream around the $35K mark throughout the quarter. Despite no downloads recorded until June, the app secured a small uptick at the beginning of the month with 3K downloads.
Super Slime - Black Hole Game from Supercent, Inc. displayed varying figures. Revenue was last recorded at $23K at the end of April, with downloads reaching a high of 173K in the last week of May. Weekly active users saw a peak of 837K in the same period, before declining to 489K by the end of June.
Fluid Simulation by Pavel Dobryakov, despite not generating revenue, saw a modest download count with 1K in the first week of June. Active user data for the game was not available.
Lastly, Virtual Slime by Cider Software LLC experienced a minimal presence in the market, with downloads peaking at 3K in the first week of June. No revenue or active user data was reported.
For more insights into the performance of these and other mobile applications, Sensor Tower's comprehensive analytics provide an in-depth view of market trends and user behavior.